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Player Growth
In a nutshell
How growth works
Match performance. Every competitive match, players bank growth. Every minute on the pitch earns some, better performances earn more, and identical performances always bank identical growth, no dice involved. Friendlies do not build growth.
Youth develop faster. Young players aged 15 to 23 accumulate growth faster than older players.
Scaled by minutes played. A player who plays 45 minutes earns roughly half the growth of a full 90-minute appearance.
Growth per match
| Match Rating | Base Growth | Description |
|---|---|---|
| 80+ | Large boost | Outstanding performance |
| 70-79 | Good boost | Great game |
| 60-69 | Small boost | Decent showing |
| 50-59 | Modest boost | Below average |
| Below 50 | Small but real | Poor performance |
Position bonuses. Forwards earn extra growth for goals. Midfielders earn extra for assists. Defenders and goalkeepers earn a bonus for clean sheets, and goalkeepers earn extra for saves too.
Hard Trainer trait. Bonus growth per match on top of everything else.
Diminishing returns. Growth gains slow down once a player has banked a lot of growth in the current window, and slow further as it climbs higher.
Growth rate by age
| Age | Multiplier | Notes |
|---|---|---|
| 15-17 | Fastest | Academy prospect with highest growth potential |
| 18-20 | Very fast | Youth with rapid development, give them minutes |
| 21-23 | Fast | Still developing quickly |
| 24-29 | Normal | Standard growth rate |
| 30-32 | Slow | Slowing down significantly |
| 33+ | Minimal | Minimal growth, decline is likely |
The player report
Every 12 competitive games. Each player gets a report after every 12 competitive games at their club. The report converts their accumulated growth into a rating change, then resets growth to zero for the next window.
Strong form lifts rating. If a player kept their form high (around 10+ bars) across the window, their rating can increase. The higher the growth, the bigger the increase.
Poor form risks a drop. If form was below that, the rating change is throttled and may even drop, especially for older players.
Players age over time. Players age by one year every four reports, roughly every 48 competitive games, not at a fixed calendar point.
Veterans decline. Players aged 33+ start to decline regardless, though high growth and the stamina quality can slow it.
The higher they climb, the harder it gets
Higher ratings improve slower. A player's current rating affects how much they can improve. At lower ratings a strong season can produce a sizeable jump. Higher up, the same season's growth converts into a smaller increase.
Gains are priced step by step. A jump that crosses a rating threshold pays the cheap rate up to that line and the steeper rate beyond it, so identical games can never see a lower rated player overtake a better one.
Top ratings are earned. Reaching rating 16 takes consistent good seasons. Climbing to 17 or 18 is rare and usually takes years of standout play.
Legends are generational. Rating 19 and 20 are reserved for legendary, generational players. Most squads will never produce one.
Scout young
Minutes matter
Total minutes played across the 12-game window affects how much a player develops when their report lands.
Regular starters
Players who get the majority of available minutes earn a development bonus.
Fringe players
Players who rarely play see reduced development.
Unused players
Players who never play barely develop, even if young. Give your prospects game time.
Retirement
Veterans hang up their boots. Each player report (every 12 competitive games) carries a retirement check that grows more likely as the player ages, with a hard ceiling: no one plays past 40.
Two-stage send-off. When the check fires, you get a Retirement Announced notification. The player keeps playing, but you have one full report cycle (about 12 games) to scout a replacement. Their next report becomes the Final Report and they retire after it.
Locked at the club. Once retirement is announced, the player can't be transfer listed, quick sold, or released. They finish their career at your club. Any active transfer listing is cancelled and bidders' funds are released back.
Skill is a modifier. Elite veterans push on a year or two longer; fading ones bow out a little earlier. Skill never gates retirement on its own. Even a generational talent retires by 40.
Fair across all league sizes
Reports tick on games, not seasons
What to do