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How to Play

Leagues

In a nutshell

Compete against other managers in league competitions. Each league has its own overview page with standings, fixtures, articles, and a chat room.

The World League

Global and always on. The World League is a competition every manager can join. It runs as a branching pyramid: Division 1 at the top, two divisions beneath it (2A and 2B), four beneath those, and so on. Each division holds up to 20 clubs.

The Crown. Win Division 1 and you take the Crown as champion of the whole game.

Promotion and relegation. At the end of each season the top 2 of every division are promoted into the division above. A division relegates 2 clubs for each division directly beneath it, so most relegate 4. A division at the bottom edge of the pyramid has nowhere to send anyone and relegates nobody that season. AI clubs never earn promotion, and at the end of every season every bot is pushed below every real manager: whenever a manager sits deeper in the pyramid than an AI club, that manager is promoted into its seat.

Twice a week. Matches are played on Wednesdays and Saturdays at 20:00 BST, picked to suit as many time zones as possible.

New clubs start at level 3 or below. Divisions 1 and 2 are reached only by promotion. A new signup takes over an AI club's seat in the highest allowed division with space, inherits the AI's remaining fixtures and starts with a fresh 0/0/0 record.

It grows and shrinks with demand. When every seat in the pyramid is taken, a new division opens at the bottom edge and fills with AI clubs until real managers claim the seats. Its parent division starts relegating into it from the next season. The reverse also happens: a bottom division left with only a handful of real managers is dissolved at the end of a season, and those managers take over AI seats higher up the pyramid.

Leave whenever you like. Leave the World League at any time from Club Settings. A fresh AI club takes over your slot so the rest of the league can finish the season. Past results stay attributed to your club, your league row freezes with a Withdrew badge, and rejoining places you back at the level you withdrew from.

Stay active to keep your place. Your World League place needs a living manager. After 23 days without a visit you get a warning, and at 30 days your club is removed from its division and an AI club plays out its fixtures. Your squad, facilities and history are untouched, and you can rejoin any time.

Find it at /world-league. The hub shows the pyramid level by level: the top three of every division, your own row when you are a member, and each division's promotion and relegation terms. The Join button on the hub takes you straight in.

Private Leagues

Invite-only. Private leagues require an invite code, perfect for playing with a specific group of friends or running your own competition.

You run the show. Create your own from the Leagues page and share the invite code. You set the match days, kickoff time, and frequency. Every entrant joins by entering your code.

Multiple Clubs

Up to 2 active clubs. You can run up to 2 active clubs at the same time. Useful if you want one club in the World League and another in a private league with friends, or if you fancy trying a different philosophy without giving up your main team. Supporter raises this to 5.

Custom leagues take a slot each. Owning a club and fielding it in a custom league are separate limits. A free account can field 1 club in custom leagues at a time, and Supporter raises that to 5. Your World League place never counts toward it, so you can always run one club there alongside.

Each is fully separate. Switch between your clubs from the sidebar. Each club has its own squad, finances, tactics and league standing.

Deleting has a cooldown

Deleting a club triggers a 24 hour cooldown before you can create a new one to replace it. This stops endless rerolls.

How It Works

Format scales with size. Tiny leagues of up to 4 teams play a triple round-robin (three legs) so everyone still gets enough games. Leagues of 5 to 7 teams play a double round-robin (home and away). From 8 teams up it depends on the schedule: one matchday a week gives a single round-robin, while adding a midweek match day gives a full home and away double round-robin.

Points. Win = 3 points. Draw = 1 point. Loss = 0 points.

Tiebreakers. Standings sort by points, then goal difference, then goals for, then the head-to-head record between the tied clubs. Clubs still level after all that keep last season's order, which is also how a fresh season's all-zero table opens: the reigning champion on top. A club that has not played yet always sorts below clubs with a record.

Size limits. Leagues need a minimum of 4 teams to start, up to a maximum of 20.

Season prizes. Season prizes are a ladder: every finishing position is worth 1,000 Rivs Rivs more than the one below it, and the final three steps to the title jump 4,000 Rivs, 8,000 Rivs and 10,000 Rivs. In a full 20 club division that runs from 2,000 Rivs Rivs for last place up to 40,000 Rivs Rivs for the champion. Higher World League divisions add a flat level bonus to every position, up to 5,000 Rivs Rivs in Division 1.

Between Seasons (Private Leagues)

It enters Pre Season. When a private league season ends, the league sits in a Pre Season state. The champion banner stays up, the standings stay frozen on the final table, and clubs stay attached so the same group can run the next season without having to reinvite anyone.

The admin restarts it. The admin starts the next season from the league admin panel when ready. Fixture creation pauses until then.

No manual End Season step. The auto-finalise fires the moment every fixture has played and released.

Leaving a League

From Club Settings. You can leave a public or invite-only league yourself at any time from Club Settings. No need to ask the league admin.

Before the season starts. Leaving during registration or pre season is free. Nothing is recorded and you can join another league straight away.

Before the first match is played. A generated schedule with no results yet is still a free exit. Your fixtures are removed, and an unstarted cup is redrawn with the remaining clubs.

Once the season is underway. Your played results stand and a fresh AI club takes over your seat. It inherits every remaining fixture, in the league and in the cup, and plays them out for real, so nobody collects free walkovers because their match against you came late in the calendar.

No way back this season

Leaving mid season is final: you are out of the running for placements and prizes, and you cannot rejoin the league until its next season. The league admin is notified when you leave.

The World League works the same way. Leaving the World League also hands your spot to an AI club that plays out your remaining fixtures. Your frozen row keeps a Withdrew badge, and if you rejoin later you re-enter in the same tier you left from, with a fresh 0/0/0 record.

League Articles

Write about your league. Publish articles such as match reports, transfer rumours, or opinion pieces.

1 article per day. You can publish one article per day per league.

You get paid. Publishing an article earns you 300 Rivs.

Short edit window. Articles can be edited within 30 minutes of publishing. After that, they are locked.

League Chat

Every league has a chat room. Managers can talk to each other there.

Members only. Only managers whose club is in the league can send messages.

Optional cup competition

Add a knockout cup

Any private league can also run a knockout cup alongside its season. The admin turns the cup on from the league admin panel and picks a weekday for cup ties so they sit on a different day from league fixtures.

See the section for the full picture.

What to do

Join the World League from /world-league to get matches twice a week, or create a private league and share the invite code to play with friends.