Compete against other managers in league competitions. Each league has its own overview page with standings, fixtures, articles, and a chat room.
The World League is a global, always on competition every manager can join. It runs as a four tier pyramid (The Crown, The Chase, The Climb, Division 1) with promotion and relegation between tiers at the end of each season.
Matches are played on Wednesdays and Saturdays at 19:00 UTC, picked to suit as many time zones as possible.
New signups join at the highest tier where humans currently sit, displacing the bottom AI club in that division. You inherit the AI's remaining fixtures and start with a fresh 0/0/0 record.
You can leave the World League at any time from Club Settings. A fresh AI club takes over your slot so the rest of the league can finish the season. Past results stay attributed to your club, your league row freezes with a Withdrew badge, and rejoining places you back in the same tier you withdrew from rather than at the top.
The dedicated /world-league hub lists every division, the top three of each, and your own row when you are a member. The Join button on the hub takes you straight in.
Private leagues require an invite code, perfect for playing with a specific group of friends or running your own competition.
Create your own from the Leagues page and share the invite code. You set the match days, kickoff time, and frequency. Every entrant joins by entering your code.
You can run up to 2 active clubs at the same time. Useful if you want one club in the World League and another in a private league with friends, or if you fancy trying a different philosophy without giving up your main team.
Switch between your clubs from the sidebar. Each club has its own squad, finances, tactics and league standing.
Deleting a club triggers a 24 hour cooldown before you can create a new one to replace it. This stops endless rerolls.
Leagues with 5+ teams play a double round-robin (home and away). Leagues with 4 teams play a triple round-robin (3 legs) to ensure enough games for fair player development.
Win = 3 points. Draw = 1 point. Loss = 0 points.
Standings tiebreaker order: points, then matches played, then goal difference, then goals for. The matches played tiebreaker keeps a freshly joined club from sorting above teams with a longer record on equal points.
Leagues need a minimum of 4 teams to start, up to a maximum of 20.
At the end of the season, the top finishers earn Rivs prizes that scale with league size. Per-club rates: 1st: 2,000 Rivs × clubs, 2nd: 1,000 Rivs × clubs, 3rd: 500 Rivs × clubs. Every participant gets 300 Rivs × clubs.
When a private league season ends, the league sits in a Pre Season state. The champion banner stays up, the standings stay frozen on the final table, and clubs stay attached so the same group can run the next season without having to reinvite anyone.
The admin starts the next season from the league admin panel when ready. Fixture creation pauses until then.
The auto-finalise fires the moment every fixture has played and released, so there is no manual End Season step.
Write articles about your league such as match reports, transfer rumours, or opinion pieces.
You can publish 1 article per day per league.
Publishing an article earns you 150 Rivs.
Articles can be edited within 30 minutes of publishing. After that, they are locked.
Each league has a chat room where managers can talk to each other.
Only managers whose club is in the league can send messages.
Any private league can also run a knockout cup alongside its season. The admin turns the cup on from the league admin panel and picks a weekday for cup ties so they sit on a different day from league fixtures.
See the section for the full picture.