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Your Squad
In a nutshell
Player Stats
Your squad can hold up to 30 players across four positions: Goalkeepers, Defenders, Midfielders, and Forwards. Each player has two key stats:
Rating (1-20)
A player's ability. Higher rated players perform better in matches. It moves up or down on each player report (every 18 competitive games), driven by their growth and form over that stretch.
Form (1-20)
How well a player is performing right now. Form changes after every match based on performance and minutes played. A player's effective match strength combines their Rating with a Form bonus.
Squad Age
Peak years. Players in the 25-29 age range are at their peak with the best stamina and full match strength.
The young. Young players grow faster but tire more quickly.
The old. Older players are strong now but will decline and fatigue faster.
A player's age affects their match performance, stamina, and development potential. Building a balanced squad across age groups is key.
| Age | Phase | Stamina | Growth Rate |
|---|---|---|---|
| 15-17 | Academy | Poor | Fastest |
| 18-20 | Prospect | Below average | Very fast |
| 21-23 | Developing | Developing | Fast |
| 24 | Near peak | Good | Normal |
| 25-29 | Peak | Best | Normal |
| 30-32 | Declining | Declining | Slow |
| 33+ | Veteran | Low | Minimal |
Stamina shows approximate energy at 90 minutes in a normal match (no Gegenpress). Growth rate is per player.
Choosing Your Starting XI
Having more players in a position strengthens that area. For example, a 5-man defence is harder to break down than a 3-man defence. Balance your team based on your tactical approach.
Squad Rating
The Squad Rating you see on the Squad page header, the Team Overview card and the Rankings page is a single number that estimates the overall strength of your whole squad. It is computed across every player on your books:
Sum of rating. Counted across every player. Picking up a 14 rated forward to replace a 10 rated one lifts the total. Deeper squads also carry more weight.
Form adjustment. A per-player tweak: players above average form lift the total, players below average drag it down. Keeps form influential without overpowering raw rating.
Positive trait bonus. Premium traits (Legend, Feelings, Fast, Clutch, Intelligent) add more, and every other positive trait adds a little. A squad loaded with good traits beats an equally rated but plain squad, and premium traits tilt the balance further.
Negative trait penalty. Premium liabilities (Injury Prone, Inconsistent) cost more, and every other negative trait costs a little. Clubs with clean squads edge out equally rated ones carrying baggage.
Reading the number
Injuries & Suspensions
Match injuries. Players can get injured during matches, especially against teams playing with Rough aggression. Anything worse than a knock forces a substitution with the best available bench player of the same position type. If no subs remain, the team plays on short-handed.
Severity sets the layoff. Injuries come in tiers, each with a longer expected return:
Knock
Shaken off. The player stays on the pitch, no time on the sidelines.
Minor & moderate
A few days up to a couple of weeks out. The bread-and-butter injuries.
Serious & severe
Several weeks out, and the worst knocks can end a player's season.
Recovery
The Medical Wing shows the tier, the expected return and progress. A physio (Staff page) brings players back sooner.
Red cards trigger a match suspension. The suspension comes in two lengths:
Straight red
Sent off directly. 2 match ban.
Second yellow
Two yellows in the same match. 1 match ban.
Serving a ban. Suspensions count down by competitive matches played (league + cup), not calendar days. Each time your club plays a competitive fixture, the suspended player's remaining count ticks down by one, even if you didn't select them. Friendlies do not count toward serving a ban.
Spotting it. A small red square appears next to suspended players on the Squad page, in the scouting view, and on the player profile page, along with the exact number of matches remaining before they're available again.
Injury Prone
What to do