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Transfers
In a nutshell
How Auctions Work
Sealed bids means no one can see what others have bid. You submit your maximum willingness to pay.
Second-price means the winner pays the second-highest bid plus an increment, not their full bid. If you're the only bidder, you pay the asking price.
Deadline Each listing has a deadline (usually 24 hours). When it expires, the auction resolves automatically.
One bid per listing Your club holds a single bid on each listing. You can raise it at any time before the deadline, but never lower it.
Funds are reserved While you are the highest bidder, the full amount of your bid is held aside and cannot be spent elsewhere. If a rival outbids you, the funds are released straight away, so raise your bid to lock them in again.
Late bids extend the deadline A bid in the last 10 minutes of any auction pushes the deadline out to 10 minutes from that bid, so sniping at the final second never denies anyone the chance to respond.
Bid Increments
Under 1,000
+25 Rivs
1,000 – 2,000
+50 Rivs
2,000 – 5,000
+100 Rivs
5,000+
+250 Rivs
Listing Your Players
List for Transfer Go to a player's profile and click List for Transfer.
Asking price Set an asking price. This is the minimum bid.
No cancelling You cannot cancel a listing once it has bids.
No bids If no one bids, the player returns to your squad when the listing expires.
Fair Play and the Board
Your board keeps an eye on the market so trading stays fair for everyone. These checks only touch unusual patterns. Normal squad building never notices them.
New clubs Your board signs off your first 5 departures freely. After that, selling waits until your first competitive match, or 72 hours at the club, whichever comes first.
Key players While your club is new, your best 5 players stay put until the club has played 2 competitive matches with them. Established clubs manage their stars freely.
New signings settle in Any player you bring in from outside needs 2 competitive matches with your club before they can be quick sold or listed at auction. If your club has no fixtures, the wait ends after 7 days. Your starting squad and players promoted from your own youth academy are never affected.
One person, one account Running more than one account, or moving players and Rivs between clubs to benefit one of them, breaks the Fair Play rules and can lead to a ban. The market is monitored and flagged activity gets a human review.
Squad Limit
Each club can carry up to 30 active players. The cap covers everyone on your books, with no separate youth quota.
How the cap is enforced Each pending winning bid counts as a reserved squad slot, so a 29-player club with one bid out is treated as full. New bids and youth offers are blocked until you sell or release a player.
Existing pipeline Bids placed before you reached the cap still resolve normally. If you go over the cap as those auctions land, you'll need to sell down below the limit before bidding again.
Free Agents
Released and quick-sold players enter the Free Agents pool for 30 days. Making an offer for one starts a 24 hour transfer battle that any club can join.
Transfer battles Bidding works exactly like the transfer market: sealed bids, and you only pay enough to beat the next highest offer. Offers start at 500 Rivs Rivs, and if nobody outbids you, you sign the player for 500 Rivs.
The fee leaves the game The winning fee is removed from circulation rather than paid to another club, keeping the economy balanced.
No re-buys You cannot make an offer or bid for a player you released or quick-sold yourself. Another club has to take them first, or the 30-day window has to expire.
Locked from quick-sell Players signed as free agents are flagged so you cannot quick-sell them for an instant Rivs return. Release or auction them like normal.
Cooling window A freshly released or quick sold player spends 6 hours in the pool before anyone can make an offer. You still see them listed, with a countdown to when offers open.
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