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Who won each pillar
Tactics
Azeroth FC
66 – -25 weighted
Built from the rows below. Philosophy shows the margin, since both styles score.
Squad Fit
Azeroth FC
17 – 9 weighted
4/9 – 2/9 ticks, as a share of 39 pts. The philosophy row counts one tick per requirement.
Squad Strength
Mortal Kombat FC
47 – 54 weighted
Weighted = (rating + form − 10) × 16.8.
Each value is the player's skill plus their form bonus.
9 above 10 · 2 below 10
Average 12.8
9 above 10 · 2 below 10
Average 13.2
Built from the rows below. Philosophy shows the margin, since both styles score.
4/9 – 2/9 ticks, as a share of 39 pts. The philosophy row counts one tick per requirement.
Weighted = (rating + form − 10) × 16.8.
Each value is the player's skill plus their form bonus.
9 above 10 · 2 below 10
Average 12.8
9 above 10 · 2 below 10
Average 13.2
Before kick off Azeroth FC were clear favourites.
Weighted points put all three pillars on one scale. Each card shows how its number is worked out. One match still carries real luck.
Team Strength at Kickoff
How strong each side was with the tactics they used. Squad quality caps the team. Pitch coverage asks how well the XI covered the nine zones for the chosen style. Tactic unlocks are the philosophy and trait bonuses that actually fired. Philosophy fit measures how well the XI met the chosen style's trait requirements. Opponent-specific edges (matchups, home advantage, referee) are scored elsewhere.
Squad
60
Coverage
Good fit
Unlocks
Modest boost
Fit
Weak fit
1/5
What fired
- Intelligent midfielders Subtle
- Leader captain Major
- Dressing-room leaders Subtle
Squad
63
Coverage
Good fit
Unlocks
Slight edge
Fit
Weak fit
1/5
What fired
- Intelligent midfielders Subtle
- Playmaker creativity Notable
Matchup Analysis
Azeroth FC's Counter Attack threatens the space Mortal Kombat FC leaves behind when committing men forward. Watch for quick breaks.
Azeroth FC's 4-5-1 overloads midfield against Mortal Kombat FC's 4-2-4 (5 vs 2), so expect more ball control.
Mortal Kombat FC sends 4 attackers at a 4-man Azeroth FC back line, stretching it to breaking point.
Azeroth FC's 4 defenders have no spare man against Mortal Kombat FC's 4 attackers, so every runner must be tracked.
Azeroth FC's Tighten Wings should blunt away's Wing Plays.
Mortal Kombat FC is playing a high line, so Azeroth FC can exploit the space in behind.
Mortal Kombat FC's aggressive style looks to unsettle a reserved home side.
Azeroth FC has specifically drilled to prepare against the 4-2-4, so expect a more compact back line.
Azeroth FC is tightly marking Mortal Kombat FC's playmaker, shutting down their chief creator.
Mortal Kombat FC is tightly marking a DEF, a wasted assignment since that player rarely joins attacks.
Azeroth FC has 2 natural leaders on the pitch to Mortal Kombat FC's 0, giving them a stronger dressing room culture that steadies defence and midfield.
Pitch Heat Map
Nine-zone strength snapshot for each side at kickoff. Brighter = stronger in that third and channel. Both grids read from their own team's perspective: rows run attack to defence, and left and right are that team's own. So one side's left attack meets the other side's right defence.
Azeroth FC (4-5-1)
Mortal Kombat FC (4-2-4)
Azeroth FC (4-5-1)
Turalyon
Bolvar Fordragon PK
Varian Wrynn
Anduin Wrynn
Magni Bronzebeard
Gelbin Mekkatorque
Brann Bronzebeard
Fandral Staghelm
Medivh C
Malfurion Stormrage FK
Falstad Wildhammer
Substitutes
Illidan Stormrage
Mathias Shaw
Broll Bearmantle
Reginald Windsor
Genn Greymane
Leeroy Jenkins
Grunt
Edwin Van Cleef
Uther
Mortal Kombat FC (4-2-4)
Shao Kahn
Jackson Briggs
Kano
Geras FK
Raiden
Ermac
Sektor
Fujin C P PK
Liu Kang
Reiko
Kenshi Takahashi
Substitutes
Cyrax
Meat
Tremor
Kabal
Kurtis Stryker
Nightwolf
Erron Black
Sub Zero
Goro